local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 19020
L0_1.ActorAlias = "19020"
L1_1 = {}
L1_1.q1902001 = 1902001
L1_1.q1902002 = 1902002
L1_1.q1902003 = 1902003
L1_1.q1902004 = 1902004
L1_1.q1902005 = 1902005
L1_1.q1902006 = 1902006
L1_1.q1902007 = 1902007
L1_1.q1902008 = 1902008
L1_1.q1902009 = 1902009
L1_1.q1902010 = 1902010
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 505
L2_1.alias = "Coop_Gorou"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Coop_GorouData = L2_1
L2_1 = {}
L2_1.id = 3091
L2_1.alias = "Npc3091"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3091Data = L2_1
L2_1 = {}
L2_1.id = 1039
L2_1.alias = "Npc1039"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1039Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19020_WulangWalk1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.RoutePointsData = L2_1
L0_1.Datas = L1_1
return L0_1
